Showing posts with label Chris. Show all posts
Showing posts with label Chris. Show all posts

Monday, November 7, 2011

Break Wk3 - Grad Show AV Requirements

Chris has asked for our requirements from an AV requirement perspective.  My e-mail:
I'd require the 5 iMacs on plinths (still organising plinths... I hope), with associated power... minimum 1 keyboard and mouse for setup...  iMacs will communicate with each other via a wireless connection with each other.  An additional plinth will sit nearby to display my two objects.  I'd prefer to have sound coming from the installation but if headphones are needed then that's fine... Otherwise, I'd like to connect my 2.1 speaker setup, thus meaning 6 power points.
From a location perspective, if it out in the open, I'd like it to be in a corner, not facing a light source (ie, window) so that I avoid glare.
If you require more info or to discuss further, please advise.
The response:
We are going to to have to be creative, as I don't think we have 5 iMacs. I understand we have 13 for the entire show! Can you outline a possible alternative?
We will get your work installed and looking impressive, somehow.
The logistics of moving from 5 to 3 seems impossible in my head.  Apparently I need a backup though... I don't know.

Chris said to have a look at the spot he thinks will work for me... I've taken a photo of it:

Thursday, October 20, 2011

Wk11 - Status update for Chris.

Chris requested a status update of our work, I provided the following:

===
As you know, my work kinda evolves over the course of a semester so it's far from what I had in mind when I started but the work now involves two components:
1) A fly-thru of a customised Mandelbox, presented on five monitors at head height, so that the person standing in the shape can experience the complexity inside one.
Current Status: Base renders are complete... Just rendering out the various final movies which will play on the screens.  Should be done by cob tomorrow.  The rest is logistics of getting 5 plinths and 5 imacs but that's in the process of being sorted through JP and hopefully James (Holland).  I want to do a test-run next week with JP's help.
2) The development of a physical interpretation of a Mandelbox, the one that is shown in the fly-thru... I currently have one physical representation in plastic and by next week I should have one in sandstone... both will be presented alongside the fly-thru sitting on a plinth.  Both are 5cm cubes.  
Current status: I have made the reflective base they'll sit on... made one metal stand and yet to make the other, should be done this weekend.
What's left to do: - Documentation to reflect complexity of bringing the Mandelbox into physical world. - Flesh out missing parts of my blog - Two supporting renders will be presented as well... one involving the HD fly-thru I did earlier in the semester and one involving the possible ambient occlusion render of a particle-based fly-thru.  The later will only be completed and shown if everything else has come together.
===