Showing posts with label Displacement. Show all posts
Showing posts with label Displacement. Show all posts

Tuesday, September 6, 2011

Wk7 - Physical Object Concept (Displacement)

Custom Mandelbox
Mandelbox Face
Face without Light, shadow, etc.
Displaced across cube
Displaced across Plane

Displaced over cube on each surface.




Thursday, August 25, 2011

Wk5 - Fly Thru for Displacement Maps

In an effort to generate nice displacement maps, I decided to do a fly-thru from the corner of a black and white mandelbox...



Textures I've played with so far:




Using the particle system, I can see that using such images will work nicely in creating some textured surfaces:








Wednesday, August 24, 2011

Wk5 - Brilliant Day of Meetings

Yesterday and today have been the best days yet.

It started with the meeting with Kit regarding particles, which was great but it didn't seem too applicable considering the direction I was taking with my "mandelbox-inspired" manually constructed model BUT...

Today I met/chatted with three people which helped me immensely:

  1. Martyn - This was great, he helped me see that the work was about the fly-through, about technology and the awe you get.  He also suggested I look at David Haines & Joyce Hinterding's "The Outlands" and "Neo Baroque Aesthetics & Contemporary Entertainment" by Angela Nol.
  2. Jack - This chat was invaluable - he made me realise that if I combine my objects with a particle system like Kit has shown me, I may be able to somewhat-generate an environment for my fly-through.
  3. Lucien - Using particle generation from an object seems to give a certain amount of order in the randomness... that combined with Displacement and using Level of Detail might just give me what I want.  Mirrors are bad. :)
I have a renewed enthusiasm today.