Showing posts with label Physical. Show all posts
Showing posts with label Physical. Show all posts
Tuesday, November 22, 2011
Monday, November 14, 2011
Wednesday, October 26, 2011
Wk12 - Sandstone Mandelbox arrived
My Mandelbox arrived today. I thought the plastic (White, Strong and Flexible) one was good until the Sandstone one arrived... this one has so much more detail. The depth is more perfect and the way it catches the light and shadows, it sooo much better.
Also, the sample kit is pretty cool. :)
Also, the sample kit is pretty cool. :)
Monday, October 3, 2011
Wk9 - Prototype stand for physical display
I spent the weekend trying out designs for a stand for the physical model.
It started as a design using sticky-tape and some paper clips... I converted the idea to using wire, bent bent and twisted... It's looking good.
Also, this is the first picture of the 3D printed model.
Wednesday, September 28, 2011
Wk8 - Physical Mandelbox Arrived today!!
My Mandelbox arrived today. It turned out extremely well. It is better than I imagined. The detail is really good... the teeth on the edges are very fine. I'm happy. I'll upload a picture later.
Friday, September 16, 2011
Break Wk1 - Physical Possible!?
So, after installing the Collada plug-in, I was able to export from Maya into the DAE format, which when zipped came down from 87MB to 19MB
I imported the model into the Shapeways website... Within 15mins, I knew that the model was viable and even had a price tag attached. Here are my first three uploads:
I imported the model into the Shapeways website... Within 15mins, I knew that the model was viable and even had a price tag attached. Here are my first three uploads:
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10.5cm solid displaced model = $869.92 |
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5.4cm hollow displaced model = $127.59 |
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5cm solid constructed model = $98.48 |
Clearly, the volume has something to do with the cost but I found that with my 5cm model, that making it hollow, whether a cube or an identical replica within made no difference to the volume or the cost... this could be related to the 5cm size though... not sure.
The question is, should I buy it for nearly $100?
Wednesday, September 14, 2011
Break Wk1 - Mandelbulber Slices to Cube...
I was showing David the ability for Mandelbulber to only show partial cross-sections of a fractal. He gave me the thought of mixing the displacement idea with slices, captured front-on.
In the end, it seemed that only 27 slices were needed before I had reached a solid form:
I further refined this gradient to 11 slices, removing redundant levels having only small additional details:
This was still producing non-mirroring geometry thus, in photoshop, it was mirrored, flipped, etc. The result was a near-perfect slice used to create a single cube side.
This side then had the sides chamfered off at 45 degrees.
Using some rotation, I combined and merged six copies of that side to form the best cube to date:
In the end, it seemed that only 27 slices were needed before I had reached a solid form:
I further refined this gradient to 11 slices, removing redundant levels having only small additional details:
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Depth Animation |
This side then had the sides chamfered off at 45 degrees.
Friday, September 9, 2011
Wk7 - Photofly was a bust...
I tried twice to use Photofly to make the model.
In both instances, the path I used was a circle, rounding the top, then down around the base.
First attempt, using a black background:
The result was a relatively clear model of only two sides.
Second attempt, using a patterned background:
The second attempt produced a model with four good sides. You can see that the path was again misinterpreted by the program.
In any case, these incomplete models couldn't be easily used to piece together a full cube. Eventually, after a lot of trying, this method was abandoned.
Wednesday, September 7, 2011
Wk7 - Physical Object Concept (Autodesk Photo Scene Editor)
I was looking tonight at Autodesk Photo Scene Editor 2.1 (Autodesk Photofly)... I'm thinking that this might be a better way of producing the model of my physical object... Just need to render out some 360 degree fly over shots...
Friday, September 2, 2011
Wk6 - Crit with Honours - Brilliant!
Crit with the Honours students was brilliant.
It was great that the topic came about about the renders and whether they were actually mine - I'm still not entirely sure but I'm glad some were on the same page as me - in that they are not mine, including Lucien.
One particularly interesting concept was having three components of my work:
It was great that the topic came about about the renders and whether they were actually mine - I'm still not entirely sure but I'm glad some were on the same page as me - in that they are not mine, including Lucien.
One particularly interesting concept was having three components of my work:
- Mandelbox-inspired model using particles mixed with my objects.
- Mandelbox fly-thru where the viewer places their head so that it is like they are going through it.
- A physical version of the same fly-thru mandelbox.
Again infinitely helpful was the clarity to what my work (including past works) has been all about:
- Scale
- Texture (surface)
It's that simple.
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